Physics survival in medieval Birmingham
God Save Birmingham Wiki
Judgment Day has come to medieval England. Learn food and water loops, physics barricades, melee combat, the Guide System, and how to join Steam playtests before Early Access.
Updated: June 2026
Getting Started
Wishlist on Steam, request playtest access, learn controls, and verify PC requirements before the next Closed Beta or Early Access milestone.
- Playtest & Release
Steam playtests, June 2026 closed beta dates, Core Group access, and Early Access TBA status from Ocean Drive Studio.
- Controls
Tab inventory, J diary, melee inputs, shout lure, and physics grab bindings from alpha and beta footage.
- System Requirements
PC-only on Steam—check official min and recommended specs; physics barricades benefit from strong CPUs and SSDs.
Survival Systems
Hunger, thirst, warmth, hygiene, rest, and disease interlock in a physics sim where everyday needs never pause during combat.
- Survival Needs Overview
How core meters stack, HUD priorities, and daily planning loops for sustainable scavenging.
- Food & Water
Bull Ring scavenging, fire pit cooking, porridge, wells, drying racks, and spoilage management.
- Warmth & Weather
Rain, cold, wet clothing, and beta weather upgrades that push shelter and fire pit maintenance.
- Health & Disease
Bites, infection, bandages, hygiene, and realistic injury consequences from playtest previews.
- Sleep & Rest
Enhanced beta sleep system—latched doors, rushlights, fatigue recovery, and siege interruptions.
Combat & Weapons
Melee-first fights with spears, swords, halberds, scythes, durability, body targeting, and shout lure tactics.
- Weapons & Durability
Weapon families compared from alpha and beta observations—no fake tier lists, just reach and role.
- Combat Tips
Doorway funnels, physics kills, stamina management, and when to retreat from Birmingham hordes.
- Melee Combat
Light and heavy attacks, blocks, parries, body-part targeting, and beta responsiveness tuning.
Base & Crafting
Turn looted buildings into fortified homes with latches, physics barricades, fire pits, and drying racks.
- Physics Barricades
Stack tables, barrels, and furniture VR-style to slow zombies and protect sleep rooms.
- Door Security
Craft door latches, layer defenses, and nightly routines before resting.
- Crafting
Recipes for weapons, fixtures, and survival tools discovered via the Guide System.
- Base Building
Pick shelters near landmarks, zone floors for craft-sleep-defense, and avoid physics clutter.
World & Map
Navigate roughly a quarter of medieval Birmingham—Bull Ring markets, Saint Martin’s Church, and journal-guided objectives.
- Map Overview
Early Access scope, district risk profiles, and landmark navigation without modern GPS.
- Key Locations
Market loot routes, church sightlines, workshops, and quiet residential base candidates.
- Guide System
In-game journal opened with J—tutorials and objectives from alpha through beta journal upgrades.
Video Guides
Wiki write-ups paired with official and community walkthrough videos—beginner survival through beta feature tours.
- Beginner Survival Guide
First-day shelter, cooking, doorway combat, and secure sleep aligned with the beginner walkthrough video.
- Alpha Features Walkthrough
February 2026 Closed Alpha—Guide System debut, durability, and physics combat baseline.
- Beta Features Walkthrough
June 2026 beta—shout lure, swords, halberds, weather, sleep, and faster melee.
- Official Overview
Ocean Drive Studio vision: physics sandbox, medieval horror, co-op plans, and Steam playtest path.
Playtest Hub
Quick paths for testers joining Steam playtests—access, hardware, controls, and what changed between alpha and beta.
- Join Steam Playtest
Request access, wishlist Early Access TBA, and understand Core Group vs new applicant flows.
- Latest Beta Changes
Catch up on June 2026 beta systems before filing balance or bug reports.
- Controls Refresher
Rebind keys each test build—Tab, J, shout lure, and grab inputs drift between patches.
Tools & Checklists
Practical companions for planning runs—survival checklists and cross-links when you need a printable routine.
- Survival Checklist
Pre-run and pre-sleep checklists covering water, food, latches, barricades, and weapon durability.
- Daily Needs Loop
Return to the survival overview when checklist items tie back to hunger, warmth, or disease.
- Combat Prep
Review funnel tactics and shout lure before long loot routes through market districts.
Frequently Asked Questions
What is God Save Birmingham?
A physics-based medieval zombie survival sim from Ocean Drive Studio and Kakao Games on PC Steam. You scavenge, craft, barricade, and fight to stay alive in Birmingham.
Is this an official wiki?
No. This is an independent fan wiki not affiliated with Ocean Drive Studio or Kakao Games. We compile playtest findings and official public information.
How do I play the game now?
Wishlist on Steam and request playtest access. Early Access is TBA after ongoing tests such as the June 2026 closed beta.
Where should new players start?
Read Playtest & Release and Controls, then follow the Beginner Survival Guide and Survival Needs overview before deep loot runs.
Does the wiki cover beta changes?
Yes. Beta Features Walkthrough and updated combat, weather, and sleep pages reflect June 2026 beta systems where they differ from alpha.
Will co-op be covered here?
Co-op is planned for Early Access. We will expand multiplayer sections when Ocean Drive Studio ships online survival.
How much of Birmingham is in the game?
Early Access targets roughly one quarter of medieval Birmingham, including Bull Ring and Saint Martin’s Church areas, with expansions planned.
Where are official system requirements?
Always check the Steam store page for min and recommended specs. Our System Requirements page explains physics performance expectations.