갓 세이브 버밍엄 거점 건설
갓 세이브 버밍엄 base building—fire pit·drying rack·furniture placement, shelter layout, physics object arrangement, Early Access expansion.
base building vs barricade
Playtest "building"은 Minecraft-style free build 아님—existing interior + crafted station + physics furniture arrangement.
goal: functional shelter(h eat, craft, sleep, store) not aesthetic castle. barricade defense layer 포함.
shelter site selection
criteria: multiple rooms, nearby well, loot density moderate, choke points, church/market proximity trade-off.
주요 장소—Saint Martin's, residential row, shop backroom.
station placement
Fire pit: center room ventilation, away from flammable barricade(빌드별 fire spread). Drying rack: near food storage. Craft corner: bandage material crate.
sleep spot: darkest inner room + rushlight + weapon reach.
furniture & rest quality
bed > floor sleep(빌드별). scavenged bed frame + mattress loot. furniture placement drag physics.
수면 recovery bonus justify scavenging effort.
storage & organization
crate/barrel label mentally: food, water, medical, weapon, barricade spare. Tab inventory chaos = death under pressure.
drying rack + shelf vertical storage—floor space for barricade spare furniture.
Early Access expansion
Steam: ~1/4 Birmingham EA—base building depth expand expected. co-op shared base future.
Playtest learn fundamentals—EA patch may add structural crafting. stay patch notes.
관련 페이지
자주 묻는 질문
base를 relocation할 수 있나요?
Playtest frequent—better loot/well site. material transport cost vs fresh start evaluate.
fire pit indoor safe?
game rules allow with ventilation fiction—fire spread mechanic patch watch.
몇 room이 ideal shelter?
2~3 room: outer defense, living craft, inner sleep minimum.
가구 배치가 zombie pathing에 영향?
physics object block/nav mesh—strategic maze optional advanced.
co-op shared base storage?
future design TBD—personal crate lock speculation only.
drying rack 필수?
long run food spoil mitigation—short Playtest session optional.