갓 세이브 버밍엄 거점 건설

갓 세이브 버밍엄 base building—fire pit·drying rack·furniture placement, shelter layout, physics object arrangement, Early Access expansion.

base building vs barricade

Playtest "building"은 Minecraft-style free build 아님—existing interior + crafted station + physics furniture arrangement.

goal: functional shelter(h eat, craft, sleep, store) not aesthetic castle. barricade defense layer 포함.

shelter site selection

criteria: multiple rooms, nearby well, loot density moderate, choke points, church/market proximity trade-off.

주요 장소—Saint Martin's, residential row, shop backroom.

station placement

Fire pit: center room ventilation, away from flammable barricade(빌드별 fire spread). Drying rack: near food storage. Craft corner: bandage material crate.

sleep spot: darkest inner room + rushlight + weapon reach.

furniture & rest quality

bed > floor sleep(빌드별). scavenged bed frame + mattress loot. furniture placement drag physics.

수면 recovery bonus justify scavenging effort.

storage & organization

crate/barrel label mentally: food, water, medical, weapon, barricade spare. Tab inventory chaos = death under pressure.

drying rack + shelf vertical storage—floor space for barricade spare furniture.

Early Access expansion

Steam: ~1/4 Birmingham EA—base building depth expand expected. co-op shared base future.

Playtest learn fundamentals—EA patch may add structural crafting. stay patch notes.

관련 페이지

자주 묻는 질문

base를 relocation할 수 있나요?

Playtest frequent—better loot/well site. material transport cost vs fresh start evaluate.

fire pit indoor safe?

game rules allow with ventilation fiction—fire spread mechanic patch watch.

몇 room이 ideal shelter?

2~3 room: outer defense, living craft, inner sleep minimum.

가구 배치가 zombie pathing에 영향?

physics object block/nav mesh—strategic maze optional advanced.

co-op shared base storage?

future design TBD—personal crate lock speculation only.

drying rack 필수?

long run food spoil mitigation—short Playtest session optional.