갓 세이브 버밍엄 Alpha 기능 워크스루

갓 세이브 버밍엄 Alpha build features walkthrough—초기 physics survival, Guide System prototype, melee·barricade core, Alpha vs Beta 차이.

Alpha build context

Alpha는 Early Access·Closed Beta 이전 narrow feature slice. Ocean Drive Studio "work in progress + player feedback" philosophy 시작점.

영상 OlOx0rjxKjI 기반 Alpha walkthrough—Beta·current Playtest와 UI/QoL gap expect.

Alpha core features

Physics object grab/move—table barricade prototype. Basic melee blunt/spear. Hunger/thirst/warmth rudimentary HUD.

J diary Guide System early tutorial Morris arc. Tab inventory equip flow already "convoluted" player feedback origin.

Alpha combat & zombies

ragdoll zombie push, pitchfork thrust, stagger experimental. spawn logic simpler than Beta—training ground.

근접 전투 fundamentals unchanged Alpha→Beta.

Alpha base & crafting

limited recipe set—bandage, basic latch. fire pit prototype. no full drying rack depth possible.

제작 expansion Beta compare below.

Alpha vs Beta differences

Beta(June 2026 event): broader map slice, hygiene/fear polish, crafting expand, performance pass. Alpha veteran Beta = QoL shock positive.

Beta 워크스루 next read if Alpha 영상 outdated feel.

Alpha feedback legacy

player feedback from Alpha shaped: inventory UX requests, tutorial depth, performance priority. your Steam forum post continues tradition.

영상 가이드 보기

관련 페이지

자주 묻는 질문

Alpha 빌드 지금 플레이 가능?

superseded by Beta/Playtest—영상 historical reference. current Steam Playtest install.

Alpha save Beta carry?

no—wipe between major phases assume.

Alpha co-op?

unlikely—solo Alpha focus documented.

Alpha map size?

smaller than Beta—tutorial district emphasis.

Alpha에서 배운 것 Beta 유효?

physics melee, barricade mindset 100% transfer. UI keys verify.

Alpha 영상 spoiler?

early tutorial story beats—minimal late spoiler.